using System; using XUtliPoolLib; namespace XMainClient.UI { internal class AttrTooltipDlgBehaviour : TooltipDlgBehaviour { public XUIPool m_EmblemPartPool = new XUIPool(XSingleton.singleton.m_uiTool); public XUIPool m_JadePartPool = new XUIPool(XSingleton.singleton.m_uiTool); protected override void Awake() { this.m_EmblemPartPool.SetupPool(base.transform.Find("Bg/Bg").gameObject, base.transform.Find("Bg/Bg/ToolTip/TopFrame/EmblemPart").gameObject, 2u, false); this.m_JadePartPool.SetupPool(base.transform.Find("Bg/Bg").gameObject, base.transform.Find("Bg/Bg/ToolTip/TopFrame/JadePart").gameObject, 2u, false); base.Awake(); } } }