using System; using KKSG; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class BattleContinueDlg : DlgBase { public override string fileName { get { return "Battle/BattleContinueDlg"; } } public override int layer { get { return 1; } } public override bool autoload { get { return true; } } private XLevelDocument _doc; protected override void Init() { this._doc = (XSingleton.singleton.Doc.GetXComponent(XLevelDocument.uuID) as XLevelDocument); } public override void RegisterEvent() { base.RegisterEvent(); base.uiBehaviour.m_Continue.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnContinueClicked)); } protected override void OnShow() { base.OnShow(); bool flag = DlgBase.singleton.IsLoaded(); if (flag) { DlgBase.singleton.SkillHandler.ResetPressState(); DlgBase.singleton.SetVisiblePure(false); DlgBase.singleton.Show(false); DlgBase.singleton.SetVisible(false, true); base.uiBehaviour.m_tween.PlayTween(true, -1f); } bool flag2 = DlgBase.singleton.IsLoaded(); if (flag2) { DlgBase.singleton.SetVisiblePure(false); DlgBase.singleton.SetVisible(false, true); DlgBase.singleton.Show(false); } bool flag3 = DlgBase.singleton.IsLoaded(); if (flag3) { DlgBase.singleton.SetVisible(false, true); } } protected bool OnContinueClicked(IXUIButton button) { this.SetVisible(false, true); XBossBushDocument specificDocument = XDocuments.GetSpecificDocument(XBossBushDocument.uuID); specificDocument.SendQuery(BossRushReqStatus.BOSSRUSH_RESULT_WIN); specificDocument.SendQuery(BossRushReqStatus.BOSSRUSH_REQ_BASEDATA); return true; } protected bool OnReturnClicked(IXUIButton button) { XSingleton.singleton.ForceLevelFinish(true); XSingleton.singleton.WaitingLevelContinueSelect = false; this.SetVisible(false, true); return true; } public void ShowBossrushResult() { this.SetVisible(true, true); XSingleton.singleton.WaitingLevelContinueSelect = true; XBossBushDocument specificDocument = XDocuments.GetSpecificDocument(XBossBushDocument.uuID); base.uiBehaviour.m_Next.gameObject.SetActive(true); base.uiBehaviour.m_lblNum.SetText(XStringDefineProxy.GetString("BOSS_RATE_RWD", new object[] { specificDocument.rwdRate })); base.uiBehaviour.m_lblNum.SetVisible(specificDocument.rwdRate > 1f); base.uiBehaviour.m_NextItemPool.ReturnAll(false); for (int i = 0; i < specificDocument.bossRushRow.reward.Count; i++) { uint num = specificDocument.bossRushRow.reward[i, 0]; uint num2 = specificDocument.bossRushRow.reward[i, 1]; GameObject gameObject = base.uiBehaviour.m_NextItemPool.FetchGameObject(false); XSingleton.singleton.normalItemDrawer.DrawItem(gameObject, (int)num, (int)(num2 * specificDocument.rwdRate), false); IXUISprite ixuisprite = gameObject.transform.GetComponent("XUISprite") as IXUISprite; ixuisprite.ID = (ulong)num; bool flag = specificDocument.bossRushRow.reward.Count % 2 == 0; if (flag) { gameObject.transform.localPosition = new Vector3(130f * ((float)(i - specificDocument.bossRushRow.reward.Count / 2) + 0.5f), 0f, 0f); } else { gameObject.transform.localPosition = new Vector3((float)(130 * (i - specificDocument.bossRushRow.reward.Count / 2)), 0f, 0f); } } } } }