using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class BattleContinueDlgBehaviour : DlgBehaviourBase { public IXUIButton m_Continue; public IXUITweenTool m_tween; public Transform m_Next; public IXUILabel m_lblNum; public XUIPool m_NextItemPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Continue = (base.transform.Find("Bg/Continue").GetComponent("XUIButton") as IXUIButton); this.m_tween = (base.transform.Find("Bg/Continue").GetComponent("XUIPlayTween") as IXUITweenTool); this.m_Next = base.transform.Find("Bg/Next"); this.m_lblNum = (this.m_Next.transform.Find("Num").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/Next/Item"); this.m_NextItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false); } } }