using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class BattleDramaDlgBehaviour : DlgBehaviourBase { public IUIDummy m_leftSnapshot; public IUIDummy m_rightSnapshot; public Vector3 m_leftDummyPos; public Vector3 m_rightDummyPos; public IXUILabel m_name; public Transform m_TaskArea; public IXUILabel m_RightText; public IXUILabel m_LeftText; private void Awake() { this.m_TaskArea = base.transform.Find("_canvas/TalkTextBg/TaskText"); this.m_name = (base.transform.Find("_canvas/TalkTextBg/Text").GetComponent("XUILabel") as IXUILabel); this.m_RightText = (base.transform.Find("_canvas/TalkTextBg/TaskText/Text").GetComponent("XUILabel") as IXUILabel); this.m_LeftText = (base.transform.Find("_canvas/TalkTextBg/TaskText/PlayerText").GetComponent("XUILabel") as IXUILabel); this.m_leftSnapshot = (base.transform.Find("_canvas/LeftSnapshot").GetComponent("UIDummy") as IUIDummy); this.m_rightSnapshot = (base.transform.Find("_canvas/RightSnapshot").GetComponent("UIDummy") as IUIDummy); this.m_leftDummyPos = this.m_leftSnapshot.transform.localPosition; this.m_rightDummyPos = this.m_rightSnapshot.transform.localPosition; } } }