using System; using UILib; using UnityEngine; namespace XMainClient.UI { internal class CrossGVGBattlePrepareBehaviour : GVGBattlePrepareBehaviour { public GameObject mRankFrame; public IGVGBattleMember mRankPanel; public IXUIButton mRevive; public IXUILabelSymbol mReviveSymbol; protected override void Awake() { base.Awake(); this.mRankFrame = base.transform.Find("RankFrame").gameObject; this.mRevive = (base.transform.Find("LeftTime/Revive").GetComponent("XUIButton") as IXUIButton); this.mReviveSymbol = (base.transform.Find("LeftTime/Revive/Label").GetComponent("XUILabelSymbol") as IXUILabelSymbol); } } }