using System; using UILib; using XMainClient.UI.UICommon; namespace XMainClient.UI { public class CutSceneUIBehaviour : DlgBehaviourBase { public IXUISprite m_BG; public IXUILabel m_Text; public IXUILabel m_Skip; public IXUISprite m_Overlay; public IXUITweenTool m_IntroTween; public IXUILabel m_Name; public IXUILabel m_IntroText; private void Awake() { this.m_BG = (base.transform.Find("_canvas/DownBG").GetComponent("XUISprite") as IXUISprite); this.m_Text = (base.transform.Find("_canvas/DownBG/Text").GetComponent("XUILabel") as IXUILabel); this.m_Skip = (base.transform.Find("_canvas/DownBG/UpBG/Skip").GetComponent("XUILabel") as IXUILabel); this.m_Overlay = (base.transform.Find("_canvas/Overlay").GetComponent("XUISprite") as IXUISprite); this.m_IntroTween = (base.transform.Find("_canvas/Intro").GetComponent("XUIPlayTween") as IXUITweenTool); this.m_Name = (base.transform.Find("_canvas/Intro/Name").GetComponent("XUILabel") as IXUILabel); this.m_IntroText = (base.transform.Find("_canvas/Intro/Text").GetComponent("XUILabel") as IXUILabel); this.m_IntroTween.gameObject.SetActive(false); } } }