using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class DragonCrusadeBehavior : DlgBehaviourBase { public IXUIButton m_Help; public IXUISprite slideSprite = null; public GameObject goLoading = null; public IXUILabel goLoadingTxt = null; public GameObject mMyRank = null; public IXUIButton m_closed = null; public IXUIButton m_leftBtn = null; public IXUIButton m_rightBtn = null; public IXUISprite m_myRankSpr = null; private void Awake() { this.m_closed = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_myRankSpr = (base.transform.Find("Bg/MyRank").GetComponent("XUISprite") as IXUISprite); this.m_leftBtn = (base.transform.Find("Bg/Left").GetComponent("XUIButton") as IXUIButton); this.m_rightBtn = (base.transform.Find("Bg/Right").GetComponent("XUIButton") as IXUIButton); this.slideSprite = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite); this.mMyRank = base.transform.Find("Bg/MyRank/My").gameObject; this.goLoading = base.transform.Find("Loading").gameObject; this.goLoadingTxt = (base.transform.Find("Loading/Bg/Slogan").GetComponent("XUILabel") as IXUILabel); this.goLoading.SetActive(false); this.m_Help = (base.transform.Find("Help").GetComponent("XUIButton") as IXUIButton); } } }