using System; using XUtliPoolLib; namespace XMainClient.UI { internal class EquipTooltipDlgBehaviour : TooltipDlgBehaviour { public XUIPool m_JadeItemPool = new XUIPool(XSingleton.singleton.m_uiTool); protected override void Awake() { this.m_JadeItemPool.SetupPool(base.transform.Find("Bg/Bg").gameObject, base.transform.Find("Bg/Bg/ToolTip/JadeFrame/JadeTpl").gameObject, 2u, false); base.Awake(); } } }