using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class FriendsWeddingLevelUpBehaviour : DlgBehaviourBase { public IXUILabel m_LevelTip; public IXUIButton m_GetBtn; public GameObject m_ItemDesc; public IXUILabel m_SkillName; public IXUISprite m_SkillIcon; public GameObject m_Skill; public IXUILabel m_ItemName; public Transform m_ItemIconTran; public GameObject m_Item; private void Awake() { this.m_LevelTip = (base.transform.Find("open/Tips").GetComponent("XUILabel") as IXUILabel); this.m_GetBtn = (base.transform.Find("open/OK").GetComponent("XUIButton") as IXUIButton); this.m_ItemDesc = base.transform.Find("open/desc").gameObject; this.m_Skill = base.transform.Find("open/Skill").gameObject; this.m_SkillName = (base.transform.Find("open/Skill/tmp/Name").GetComponent("XUILabel") as IXUILabel); this.m_SkillIcon = (base.transform.Find("open/Skill/tmp/SkillIcon").GetComponent("XUISprite") as IXUISprite); this.m_Item = base.transform.Find("open/items").gameObject; this.m_ItemName = (base.transform.Find("open/items/tmp/Name").GetComponent("XUILabel") as IXUILabel); this.m_ItemIconTran = base.transform.Find("open/items/tmp"); } } }