using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class GuildArenaDefeatBehaviour : DlgBehaviourBase { public GameObject mRoundResult; public GameObject mFinalResult; public IXUISprite blueSprite; public IXUISprite redSprite; public IXUISprite uiBlueAvatar; public IXUISprite uiRedAvatar; public IXUISprite mReturnSpr; protected internal IXUISprite mBlueGuildHeadSprite; protected internal IXUISprite mRedGuildHeadSprite; private void Awake() { this.mRoundResult = base.transform.Find("RoundResult").gameObject; this.mFinalResult = base.transform.Find("FinalResult").gameObject; this.uiBlueAvatar = (base.transform.Find("RoundResult/Blue/head").GetComponent("XUISprite") as IXUISprite); this.uiRedAvatar = (base.transform.Find("RoundResult/Red/head").GetComponent("XUISprite") as IXUISprite); this.blueSprite = (base.transform.Find("FinalResult/Blue/Portrait").GetComponent("XUISprite") as IXUISprite); this.redSprite = (base.transform.Find("FinalResult/Red/Portrait").GetComponent("XUISprite") as IXUISprite); this.mBlueGuildHeadSprite = (base.transform.Find("FinalResult/Blue/Portrait").GetComponent("XUISprite") as IXUISprite); this.mRedGuildHeadSprite = (base.transform.Find("FinalResult/Red/Portrait").GetComponent("XUISprite") as IXUISprite); this.mReturnSpr = (base.transform.Find("FinalResult/return").GetComponent("XUISprite") as IXUISprite); } } }