using System; using UILib; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class GuildArenaDuelFinalResultBehaviour : DlgBehaviourBase { public IXUISprite m_maskSprite; public IXUILabel m_timeLabel; public GuildArenadDuelFinalInfo m_BlueInfo = new GuildArenadDuelFinalInfo(); public GuildArenadDuelFinalInfo m_RedInfo = new GuildArenadDuelFinalInfo(); private void Awake() { this.m_BlueInfo.Init(base.transform.Find("Bg/Blue")); this.m_RedInfo.Init(base.transform.Find("Bg/Red")); this.m_maskSprite = (base.transform.Find("Bg/Mask").GetComponent("XUISprite") as IXUISprite); this.m_timeLabel = (base.transform.Find("Bg/CountDown/Time").GetComponent("XUILabel") as IXUILabel); } } }