using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class GuildArenaDuelRoundResultBehaviour : DlgBehaviourBase { public IXUILabel m_RoundLabel; public IXUILabel m_TimeLabel; public IXUISprite m_MaskSprite; public IXUILabel m_GuildName; public Transform m_EmptyWin; public GuildArenaDuelResultInfo m_Blue = new GuildArenaDuelResultInfo(); public GuildArenaDuelResultInfo m_Red = new GuildArenaDuelResultInfo(); private void Awake() { this.m_Blue.Init(base.transform.Find("Bg/Blue")); this.m_Red.Init(base.transform.Find("Bg/Red")); this.m_RoundLabel = (base.transform.Find("Bg/Round").GetComponent("XUILabel") as IXUILabel); this.m_TimeLabel = (base.transform.Find("Bg/Time").GetComponent("XUILabel") as IXUILabel); this.m_MaskSprite = (base.transform.Find("Bg/Mask").GetComponent("XUISprite") as IXUISprite); this.m_GuildName = (base.transform.Find("Bg/EmptyWin/GuildName").GetComponent("XUILabel") as IXUILabel); this.m_EmptyWin = base.transform.Find("Bg/EmptyWin"); } } }