using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class GuildCollectRewardBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public IXUILabel m_LeftTime; public XUIPool m_CollectPool = new XUIPool(XSingleton.singleton.m_uiTool); public XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Title/Help").GetComponent("XUIButton") as IXUIButton); this.m_LeftTime = (base.transform.Find("Bg/LeftTime").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/Panel/Tpl"); this.m_CollectPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false); transform = base.transform.Find("Bg/Panel/ItemTpl"); this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 30u, false); } } }