using System; using UILib; using UnityEngine; namespace XMainClient.UI { public class GuildMiniReportItem : MonoBehaviour { public IXUILabel m_lblContent; public IXUISprite m_sprRoot; private void Awake() { this.m_sprRoot = (base.GetComponent("XUISprite") as IXUISprite); this.m_lblContent = (base.transform.Find("content").GetComponent("XUILabel") as IXUILabel); } public void Refresh(string content) { bool flag = this.m_lblContent != null && !string.IsNullOrEmpty(content); if (flag) { this.m_lblContent.SetText(content); this.m_sprRoot.spriteHeight = 10 + this.m_lblContent.spriteHeight; } } } }