using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class GuildPositionBehaviour : DlgBehaviourBase { public XUIPool m_MenuPool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUISprite m_backSprite; public IXUISprite m_memuSprite; private void Awake() { Transform transform = base.transform.Find("Memu/template"); this.m_MenuPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, true); this.m_backSprite = (base.transform.Find("Memu/back").GetComponent("XUISprite") as IXUISprite); this.m_memuSprite = (base.transform.Find("Memu").GetComponent("XUISprite") as IXUISprite); } } }