using System; using UILib; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class GuildTerritoryBahaviour : DlgBehaviourBase { public IXUIButton _close_btn; public IXUILabel m_lblGuildName; public IXUILabel m_lblTime; public IXUISprite m_sprIcon; public IXUIScrollView m_scroll; public IXUIWrapContent m_wrap; private void Awake() { this._close_btn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.m_lblGuildName = (base.transform.Find("Winner/Guild").GetComponent("XUILabel") as IXUILabel); this.m_lblTime = (base.transform.Find("Time/Guild").GetComponent("XUILabel") as IXUILabel); this.m_sprIcon = (base.transform.Find("Sprite").GetComponent("XUISprite") as IXUISprite); this.m_wrap = (base.transform.Find("ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); this.m_scroll = (base.transform.Find("ScrollView").GetComponent("XUIScrollView") as IXUIScrollView); } } }