using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class GuildTerritoryMainBehaviour : DlgBehaviourBase { public IXUIButton mClose; public IXUIButton mMessage; public IXUILabel mContent; public IXUIButton mHelp; public IXUIButton mRwd; public IXUIScrollView mScrollView; public IXUIWrapContent mWrapContent; public IXUILabel mTerritoryName; public IXUILabel mTerritoryTarget; public Transform mTerritoryTransform; public Transform mCrossGVG; public IXUILabel mCrossGVGDescribe; private void Awake() { this.mClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.mMessage = (base.transform.Find("Bg/OK").GetComponent("XUIButton") as IXUIButton); this.mContent = (base.transform.Find("Bg/Message").GetComponent("XUILabel") as IXUILabel); this.mScrollView = (base.transform.Find("Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView); this.mWrapContent = (base.transform.Find("Bg/ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); this.mHelp = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.mRwd = (base.transform.Find("Bg/Rwd").GetComponent("XUIButton") as IXUIButton); this.mTerritoryName = (base.transform.Find("Bg/Name").GetComponent("XUILabel") as IXUILabel); this.mTerritoryTarget = (base.transform.Find("Bg/Target").GetComponent("XUILabel") as IXUILabel); this.mTerritoryTransform = base.transform.Find("Bg/Territories"); this.mCrossGVG = base.transform.Find("Bg/CrossGVG"); this.mCrossGVGDescribe = (base.transform.Find("Bg/CrossGVG/Describe").GetComponent("XUILabel") as IXUILabel); } } }