using System; using System.Collections.Generic; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class HeroBattleSkillHandler : DlgHandlerBase { protected override string FileName { get { return "GameSystem/HeroBattleSkill"; } } private XHeroBattleSkillDocument _doc = null; private XHeroBattleDocument _heroDoc = null; public GameObject m_ShowFrame; public IXUIButton m_BuyBtn; private IXUIButton m_OKBtn; private IXUISprite m_PlayBtn; private IXUIButton m_CloseBtn; public IXUILabel m_HeroName; private IXUILabel m_SkillName; private IXUILabel m_SkillDesc; private GameObject m_Back; private XUIPool m_TabPool = new XUIPool(XSingleton.singleton.m_uiTool); private XUIPool m_SkillPool = new XUIPool(XSingleton.singleton.m_uiTool); private IXUIPanel m_Panel; private bool _isBattleScene; public RenderTexture skillPreView; public IXUITexture m_Snapshot; public IXUISprite LastSelectSprite; private uint _currSkill; private bool _OnCountDown; private float _CountDownTime; private IXUILabel m_CountDown; private IXUILabel m_CountDownTips; private bool _showRefresh; private bool _battleFirstClick; private IXUISprite m_BoxC; private Transform _FxTs; private XFx _Fx; public IXUIButton OtherViewBuyBtn = null; public int HandlerType; public HeroBattleTeamHandler m_HeroBattleTeamHandler; protected override void Init() { base.Init(); this._doc = XDocuments.GetSpecificDocument(XHeroBattleSkillDocument.uuID); this._heroDoc = XDocuments.GetSpecificDocument(XHeroBattleDocument.uuID); this._doc.m_HeroBattleSkillHandler = this; this._doc.CreateSkillBlackHouse(); this._isBattleScene = (XSingleton.singleton.CurrentStage.Stage != EXStage.Hall); this.m_CountDown = (base.PanelObject.transform.Find("LeftTime").GetComponent("XUILabel") as IXUILabel); this.m_CountDownTips = (this.m_CountDown.gameObject.transform.Find("T").GetComponent("XUILabel") as IXUILabel); this.m_Back = base.PanelObject.transform.Find("Back").gameObject; Transform transform = base.PanelObject.transform.Find("ShowFrame"); this.m_ShowFrame = transform.gameObject; this.m_BuyBtn = (transform.Find("BuyBtn").GetComponent("XUIButton") as IXUIButton); this.m_OKBtn = (transform.Find("OKBtn").GetComponent("XUIButton") as IXUIButton); this.m_PlayBtn = (transform.Find("PlayTs/Play").GetComponent("XUISprite") as IXUISprite); this.m_CloseBtn = (transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.m_Snapshot = (transform.Find("Snapshot").GetComponent("XUITexture") as IXUITexture); transform = base.PanelObject.transform.Find("ShowFrame"); this.m_HeroName = (transform.Find("Name").GetComponent("XUILabel") as IXUILabel); this.m_SkillName = (transform.Find("SkillDesc/SkillName").GetComponent("XUILabel") as IXUILabel); this.m_SkillDesc = (transform.Find("SkillDesc/SkillDesc").GetComponent("XUILabel") as IXUILabel); this.m_Panel = (base.PanelObject.transform.Find("ScrollView").GetComponent("XUIPanel") as IXUIPanel); this._FxTs = base.PanelObject.transform.Find("FxTs"); transform = base.PanelObject.transform.Find("ScrollView/Tpl"); IXUISprite ixuisprite = transform.GetComponent("XUISprite") as IXUISprite; bool flag = this._isBattleScene && ixuisprite.spriteHeight * ((this._heroDoc.OverWatchReader.Table.Length + 1) / 2) > 640; if (flag) { transform.gameObject.transform.localPosition = new Vector3(transform.gameObject.transform.localPosition.x, transform.gameObject.transform.localPosition.y + 64f); } this.m_TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false); transform = base.PanelObject.transform.Find("ShowFrame/ShowSkill/Tpl"); this.m_SkillPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, false); this.SetupTabs(); this._showRefresh = false; this._battleFirstClick = true; this.m_BoxC = (base.PanelObject.transform.Find("Box").GetComponent("XUISprite") as IXUISprite); bool isBattleScene = this._isBattleScene; if (isBattleScene) { this.m_Panel.ClipRange = new Vector4(0f, 0f, 300f, 640f); this.m_CountDown.SetVisible(true); this._doc.IsPreViewShow = true; this.m_ShowFrame.SetActive(false); this.m_Back.SetActive(true); this.m_BoxC.SetVisible(true); this.m_HeroBattleTeamHandler = DlgHandlerBase.EnsureCreate(ref this.m_HeroBattleTeamHandler, base.PanelObject.transform.Find("TeamTs"), false, null); } else { this.SetSkillPreViewState(false, 0); this.m_BuyBtn.SetVisible(false); this.m_OKBtn.SetVisible(false); this.m_CountDown.SetVisible(false); this.m_Panel.ClipRange = new Vector4(0f, -32f, 300f, 586f); this.m_Back.SetActive(false); this.m_BoxC.SetVisible(false); } } public override void RegisterEvent() { base.RegisterEvent(); this.m_CloseBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseBtnClick)); this.m_PlayBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnPlayBtnClick)); this.m_OKBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnOKBtnClick)); this.m_BuyBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnBuyBtnClick)); } protected override void OnShow() { base.OnShow(); bool flag = this.skillPreView == null; if (flag) { this.skillPreView = new RenderTexture(600, 338, 1, 0, 0); this.skillPreView.name = "SkillPreview"; this.skillPreView.autoGenerateMips = false; this.skillPreView.Create(); } this.m_Snapshot.SetRuntimeTex(this.skillPreView, true); this._doc.SetSkillPreviewTexture(this.skillPreView); this.SetUVRectangle(); bool flag2 = this._showRefresh && this.LastSelectSprite != null; if (flag2) { this._showRefresh = false; this.OnTabClick(this.LastSelectSprite); } bool flag3 = this.m_HeroBattleTeamHandler != null; if (flag3) { this.m_HeroBattleTeamHandler.SetVisible(true); } } protected override void OnHide() { base.OnHide(); this._doc.DelDummy(); bool flag = this._doc.BlackHouseCamera != null; if (flag) { this._doc.BlackHouseCamera.enabled = false; } this._doc.SetSkillPreviewTexture(null); bool flag2 = this._Fx != null; if (flag2) { XSingleton.singleton.DestroyFx(this._Fx, true); } bool flag3 = this.skillPreView != null; if (flag3) { this.m_Snapshot.SetRuntimeTex(null, true); this.skillPreView.Release(); this.skillPreView = null; } bool isBattleScene = this._isBattleScene; if (isBattleScene) { this._showRefresh = true; } bool flag4 = this.m_HeroBattleTeamHandler != null; if (flag4) { this.m_HeroBattleTeamHandler.SetVisible(false); } } public override void OnUnload() { this.LastSelectSprite = null; this._doc.m_HeroBattleSkillHandler = null; DlgHandlerBase.EnsureUnload(ref this.m_HeroBattleTeamHandler); this._doc.DelDummy(); bool flag = this._doc.BlackHouseCamera != null; if (flag) { this._doc.BlackHouseCamera.enabled = false; } this._doc.SetSkillPreviewTexture(null); bool flag2 = this.skillPreView != null; if (flag2) { this.skillPreView.Release(); this.skillPreView = null; } bool flag3 = this._Fx != null; if (flag3) { XSingleton.singleton.DestroyFx(this._Fx, true); this._Fx = null; } base.OnUnload(); } public void SetFx() { bool isBattleScene = this._isBattleScene; if (!isBattleScene) { bool flag = this._Fx != null; if (flag) { XSingleton.singleton.DestroyFx(this._Fx, true); } this._Fx = XSingleton.singleton.CreateFx("Effects/FX_Particle/UIfx/UI_yh", null, true); this._Fx.Play(this._FxTs, Vector3.zero, Vector3.one, 1f, true, false); } } private bool OnCloseBtnClick(IXUIButton btn) { bool isBattleScene = this._isBattleScene; if (isBattleScene) { bool flag = !this._doc.AlSelectHero; if (flag) { return false; } base.SetVisible(false); } else { this.SetSkillPreViewState(false, 0); } return true; } private void OnPlayBtnClick(IXUISprite iSp) { this.SetPlayBtnState(false); XSingleton.singleton.ShowSkill(this._doc.Dummy, this._currSkill, this._doc.CurrentEntityStatisticsID[this.HandlerType]); } private bool OnOKBtnClick(IXUIButton btn) { this._doc.QuerySelectBattleHero(); return true; } public bool OnSureUseExperienceTicket(IXUIButton btn) { DlgBase.singleton.SetVisible(false, true); this._doc.QueryUseExperienceTicket(); return true; } public void OnExperienceClick(IXUISprite iSp) { bool flag = !this._doc.CSSH && this._doc.TAS.Contains((uint)iSp.ID); if (flag) { XSingleton.singleton.ShowSystemTip(XStringDefineProxy.GetString("HeroBattleSameHeroTips"), "fece00"); } bool flag2 = this._doc.AlreadyGetList.Contains((uint)iSp.ID) || this._doc.WeekFreeList.Contains((uint)iSp.ID) || this._doc.ExperienceList.Contains((uint)iSp.ID); if (!flag2) { uint experienceTicketID = this._heroDoc.GetExperienceTicketID((uint)iSp.ID); bool flag3 = experienceTicketID > 0u; if (flag3) { HeroBattleExperienceHero.RowData byItemID = this._heroDoc.HeroExperienceReader.GetByItemID(experienceTicketID); OverWatchTable.RowData byHeroID = this._heroDoc.OverWatchReader.GetByHeroID((uint)iSp.ID); bool flag4 = byItemID == null || byHeroID == null; if (flag4) { XSingleton.singleton.AddErrorLog("UseExperienceTicket error. itemid = ", experienceTicketID.ToString(), null, null, null, null); } else { this._doc.CurrentSelectExperienceTicketID = experienceTicketID; string text = XSingleton.singleton.ReplaceReturn(XStringDefineProxy.GetString("HeroBattleExperienceQues")); text = string.Format(text, byHeroID.Name, byItemID.ShowTime); string @string = XStringDefineProxy.GetString("COMMON_OK"); string string2 = XStringDefineProxy.GetString("COMMON_CANCEL"); XSingleton.singleton.ShowModalDialog(text, @string, string2, new ButtonClickEventHandler(this.OnSureUseExperienceTicket)); } } } } public void OnTabClick(IXUISprite iSp) { bool flag = this._isBattleScene && this._battleFirstClick; if (flag) { this._battleFirstClick = false; this.m_ShowFrame.SetActive(true); } bool flag2 = this.LastSelectSprite != null; GameObject gameObject; if (flag2) { gameObject = this.LastSelectSprite.gameObject.transform.Find("select").gameObject; gameObject.SetActive(false); } this.LastSelectSprite = iSp; this._doc.CurrentSelect = (uint)iSp.ID; gameObject = iSp.gameObject.transform.Find("select").gameObject; gameObject.SetActive(true); bool isBattleScene = this._isBattleScene; if (isBattleScene) { bool flag3 = this._doc.AlreadyGetList.Contains(this._doc.CurrentSelect) || this._doc.WeekFreeList.Contains(this._doc.CurrentSelect) || this._doc.ExperienceList.Contains(this._doc.CurrentSelect); if (flag3) { this.m_OKBtn.SetVisible(true); bool flag4 = !this._doc.CSSH && this._doc.TAS.Contains(this._doc.CurrentSelect); this.m_OKBtn.SetGrey(!flag4); this.m_BuyBtn.SetVisible(false); } else { this.m_OKBtn.SetVisible(false); this.m_BuyBtn.SetVisible(true); this.SetBuyBtnPrice(this.m_BuyBtn); } } else { bool flag5 = this._doc.IsPreViewShow && !this._doc.AlreadyGetList.Contains(this._doc.CurrentSelect); this.m_BuyBtn.SetVisible(flag5); bool flag6 = flag5; if (flag6) { this.SetBuyBtnPrice(this.m_BuyBtn); } } bool flag7 = !this._isBattleScene && DlgBase.singleton.IsVisible(); if (flag7) { DlgBase.singleton.RefreshSelectMsg(); } bool flag8 = !this._isBattleScene && DlgBase.singleton.IsVisible(); if (flag8) { DlgBase.singleton.RefreshSelectMsg(); } bool activeInHierarchy = this.m_ShowFrame.activeInHierarchy; if (activeInHierarchy) { this.SetupPreViewInfo(0); XSingleton.singleton.SkillShowEnd(this._doc.Dummy); XSingleton.singleton.SkillShowBegin(this._doc.Dummy, this._doc.BlackHouseCamera); } } private int Compare(uint x, uint y) { bool flag = x == y; int result; if (flag) { result = 0; } else { bool flag2 = this._doc.ExperienceList.Contains(x) != this._doc.ExperienceList.Contains(y); if (flag2) { result = (this._doc.ExperienceList.Contains(x) ? -1 : 1); } else { bool flag3 = this._doc.WeekFreeList.Contains(x) != this._doc.WeekFreeList.Contains(y); if (flag3) { bool flag4 = this._doc.ExperienceList.Contains(x) && this._doc.ExperienceList.Contains(y); if (flag4) { result = (this._doc.WeekFreeList.Contains(x) ? 1 : -1); } else { result = (this._doc.WeekFreeList.Contains(x) ? -1 : 1); } } else { bool flag5 = this._doc.AlreadyGetList.Contains(x) != this._doc.AlreadyGetList.Contains(y); if (flag5) { bool flag6 = this._doc.ExperienceList.Contains(x) && this._doc.ExperienceList.Contains(y); if (flag6) { result = (this._doc.AlreadyGetList.Contains(x) ? 1 : -1); } else { result = (this._doc.AlreadyGetList.Contains(x) ? -1 : 1); } } else { result = this._heroDoc.OverWatchReader.GetByHeroID(x).SortID - this._heroDoc.OverWatchReader.GetByHeroID(y).SortID; } } } } return result; } public void SetupTabs() { this.LastSelectSprite = null; this._doc.SetUnSelect(); this.m_TabPool.ReturnAll(false); List list = new List(); for (int i = 0; i < this._heroDoc.OverWatchReader.Table.Length; i++) { list.Add(this._heroDoc.OverWatchReader.Table[i].HeroID); } list.Sort(new Comparison(this.Compare)); SpriteClickEventHandler spriteClickEventHandler = new SpriteClickEventHandler(this.OnTabClick); spriteClickEventHandler = (SpriteClickEventHandler)Delegate.Combine(spriteClickEventHandler, new SpriteClickEventHandler(this.OnExperienceClick)); Vector3 tplPos = this.m_TabPool.TplPos; for (int j = 0; j < list.Count; j++) { OverWatchTable.RowData byHeroID = this._heroDoc.OverWatchReader.GetByHeroID(list[j]); GameObject gameObject = this.m_TabPool.FetchGameObject(false); gameObject.transform.localPosition = new Vector3(tplPos.x + (float)((j & 1) * this.m_TabPool.TplWidth), tplPos.y - (float)(j / 2 * this.m_TabPool.TplHeight)); IXUISprite ixuisprite = gameObject.GetComponent("XUISprite") as IXUISprite; ixuisprite.ID = (ulong)byHeroID.HeroID; ixuisprite.RegisterSpriteClickEventHandler(spriteClickEventHandler); IXUISprite ixuisprite2 = gameObject.transform.Find("Bg/Icon").GetComponent("XUISprite") as IXUISprite; ixuisprite2.SetSprite(byHeroID.Icon, byHeroID.IconAtlas, false); GameObject gameObject2 = gameObject.transform.Find("select").gameObject; gameObject2.SetActive(false); this.RefreshSingleTab(byHeroID, gameObject); bool flag = !this._isBattleScene && this._doc.CurrentSelect == this._doc.UNSELECT; if (flag) { this.OnTabClick(ixuisprite); } } } public void RefreshTab() { List list = ListPool.Get(); this.m_TabPool.GetActiveList(list); for (int i = 0; i < list.Count; i++) { GameObject gameObject = list[i]; IXUISprite ixuisprite = gameObject.GetComponent("XUISprite") as IXUISprite; OverWatchTable.RowData byHeroID = this._heroDoc.OverWatchReader.GetByHeroID((uint)ixuisprite.ID); this.RefreshSingleTab(byHeroID, gameObject); } ListPool.Release(list); bool flag = this.LastSelectSprite != null; if (flag) { this.OnTabClick(this.LastSelectSprite); } } private void RefreshSingleTab(OverWatchTable.RowData data, GameObject go) { GameObject gameObject = go.transform.Find("Bg/Have").gameObject; gameObject.SetActive(this._doc.AlreadyGetList.Contains(data.HeroID)); GameObject gameObject2 = go.transform.Find("Bg/xm").gameObject; gameObject2.SetActive(this._doc.WeekFreeList.Contains(data.HeroID)); IXUISprite ixuisprite = go.transform.Find("Bg/Icon").GetComponent("XUISprite") as IXUISprite; bool flag = this._doc.WeekFreeList.Contains(data.HeroID) || this._doc.AlreadyGetList.Contains(data.HeroID) || this._doc.ExperienceList.Contains(data.HeroID); bool flag2 = !this._doc.CSSH; if (flag2) { flag = (flag && !this._doc.TAS.Contains(data.HeroID)); } ixuisprite.SetGrey(flag); bool flag3 = !flag; if (flag3) { ixuisprite.SetAlpha(1f); } GameObject gameObject3 = go.transform.Find("Bg/Experience").gameObject; gameObject3.SetActive(!this._doc.AlreadyGetList.Contains(data.HeroID) && !this._doc.WeekFreeList.Contains(data.HeroID) && this._doc.ExperienceList.Contains(data.HeroID)); GameObject gameObject4 = go.transform.Find("Bg/UseExperience").gameObject; gameObject4.SetActive(!this._doc.WeekFreeList.Contains(data.HeroID) && !this._doc.AlreadyGetList.Contains(data.HeroID) && !this._doc.ExperienceList.Contains(data.HeroID) && this._heroDoc.GetExperienceTicketID(data.HeroID) > 0u); GameObject gameObject5 = go.transform.Find("Bg/TeammateChoose").gameObject; gameObject5.SetActive(this._isBattleScene && !this._doc.CSSH && this._doc.TAS.Contains(data.HeroID)); } private void SetupPreViewInfo(int index = 0) { this._doc.ReplaceDummy(this.HandlerType); OverWatchTable.RowData byHeroID = this._heroDoc.OverWatchReader.GetByHeroID(this._doc.CurrentSelect); this.m_HeroName.SetText(byHeroID.Name); List list = new List(); uint presentID = XSingleton.singleton.EntityStatistics.GetByID(this._doc.CurrentEntityStatisticsID[this.HandlerType]).PresentID; XEntityPresentation.RowData byPresentID = XSingleton.singleton.EntityInfo.GetByPresentID(presentID); int num = (this.HandlerType == 2) ? 4 : 5; int num2 = 0; while (list.Count < num && num2 < byPresentID.OtherSkills.Length) { bool flag = string.IsNullOrEmpty(byPresentID.OtherSkills[num2]) || byPresentID.OtherSkills[num2] == "E"; if (!flag) { list.Add(XSingleton.singleton.GetSkillID(byPresentID.OtherSkills[num2], this._doc.CurrentEntityStatisticsID[this.HandlerType])); } num2++; } this.m_SkillPool.ReturnAll(false); Vector3 tplPos = this.m_SkillPool.TplPos; IXUICheckBox ixuicheckBox = null; for (int i = 0; i < list.Count; i++) { SkillList.RowData skillConfig = XSingleton.singleton.GetSkillConfig(list[i], 0u, this._doc.CurrentEntityStatisticsID[this.HandlerType]); GameObject gameObject = this.m_SkillPool.FetchGameObject(false); gameObject.name = list[i].ToString(); gameObject.transform.localPosition = new Vector3(tplPos.x, tplPos.y - (float)(i * this.m_SkillPool.TplHeight)); IXUISprite ixuisprite = gameObject.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite; bool flag2 = skillConfig.SkillType == 2; if (flag2) { ixuisprite.SetSprite("JN_dk_0"); } else { ixuisprite.SetSprite("JN_dk"); } IXUISprite ixuisprite2 = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite; ixuisprite2.SetSprite(skillConfig.Icon, skillConfig.Atlas, false); IXUICheckBox ixuicheckBox2 = gameObject.GetComponent("XUICheckBox") as IXUICheckBox; ixuicheckBox2.ID = (ulong)list[i]; ixuicheckBox2.RegisterOnCheckEventHandler(new CheckBoxOnCheckEventHandler(this.OnSkillPreViewClick)); ixuicheckBox2.bChecked = false; bool flag3 = i == index; if (flag3) { this._currSkill = list[i]; ixuicheckBox = ixuicheckBox2; this.SetupSkillInfo(); } } ixuicheckBox.bChecked = true; } public List SkillInfo() { List list = new List(); uint presentID = XSingleton.singleton.EntityStatistics.GetByID(this._doc.CurrentEntityStatisticsID[this.HandlerType]).PresentID; XEntityPresentation.RowData byPresentID = XSingleton.singleton.EntityInfo.GetByPresentID(presentID); for (int i = 0; i < byPresentID.OtherSkills.Length; i++) { bool flag = string.IsNullOrEmpty(byPresentID.OtherSkills[i]) || byPresentID.OtherSkills[i] == "E"; if (!flag) { list.Add(XSingleton.singleton.GetSkillID(byPresentID.OtherSkills[i], this._doc.CurrentEntityStatisticsID[this.HandlerType])); } } return list; } private bool OnSkillPreViewClick(IXUICheckBox icb) { bool flag = !icb.bChecked; bool result; if (flag) { result = true; } else { this._currSkill = (uint)icb.ID; this.SetupSkillInfo(); result = true; } return result; } private bool OnBuyBtnClick(IXUIButton btn) { this._doc.QueryBuyHero(this._doc.CurrentSelect); return true; } private void SetupSkillInfo() { SkillList.RowData skillConfig = XSingleton.singleton.GetSkillConfig(this._currSkill, 0u, this._doc.CurrentEntityStatisticsID[this.HandlerType]); this.m_SkillName.SetText(skillConfig.ScriptName); this.m_SkillDesc.SetText(skillConfig.CurrentLevelDescription); this.SetPlayBtnState(true); XSingleton.singleton.SkillShowEnd(this._doc.Dummy); XSingleton.singleton.SkillShowBegin(this._doc.Dummy, this._doc.BlackHouseCamera); } public void SetSkillPreViewState(bool state, int index = 0) { this._doc.IsPreViewShow = state; this.m_ShowFrame.SetActive(state); bool flag = !this._isBattleScene; if (flag) { this.m_Back.SetActive(state); } if (state) { this.SetupPreViewInfo(index); if (state) { bool flag2 = this._doc.IsPreViewShow && !this._doc.AlreadyGetList.Contains(this._doc.CurrentSelect); this.m_BuyBtn.SetVisible(flag2); bool flag3 = flag2; if (flag3) { this.SetBuyBtnPrice(this.m_BuyBtn); } } } bool flag4 = !this._isBattleScene && this.OtherViewBuyBtn != null; if (flag4) { bool flag5 = !this._doc.IsPreViewShow && !this._doc.AlreadyGetList.Contains(this._doc.CurrentSelect); this.OtherViewBuyBtn.SetVisible(flag5); bool flag6 = flag5; if (flag6) { this.SetBuyBtnPrice(this.OtherViewBuyBtn); } } } private void SetBuyBtnPrice(IXUIButton btn) { OverWatchTable.RowData byHeroID = this._heroDoc.OverWatchReader.GetByHeroID(this._doc.CurrentSelect); ItemList.RowData itemConf = XBagDocument.GetItemConf((int)byHeroID.Price[0]); IXUISprite ixuisprite = btn.gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite; ixuisprite.spriteName = itemConf.ItemIcon1[0]; IXUILabel ixuilabel = btn.gameObject.transform.Find("Cost").GetComponent("XUILabel") as IXUILabel; ixuilabel.SetText(byHeroID.Price[1].ToString()); } public void SetUVRectangle() { Rect rect = this._doc.BlackHouseCamera.rect; rect.y = (rect.y * 338f + 1f) / 338f; rect.height = (rect.height * 338f - 2f) / 338f; this.m_Snapshot.SetUVRect(rect); } public void SetPlayBtnState(bool state) { this.m_PlayBtn.transform.localPosition = (state ? Vector3.zero : XGameUI.Far_Far_Away); } public void SetCountDown(float time, bool isChooseHero) { this.m_CountDownTips.SetText(XStringDefineProxy.GetString(isChooseHero ? "HeroBattleSelectHeroTips" : "HeroBattleChangeHeroTips")); this._OnCountDown = true; this._CountDownTime = Time.realtimeSinceStartup + time; } public override void OnUpdate() { bool onCountDown = this._OnCountDown; if (onCountDown) { int num = 0; bool flag = this._CountDownTime < Time.realtimeSinceStartup; if (flag) { this._OnCountDown = false; } else { num = (int)(this._CountDownTime - Time.realtimeSinceStartup); } this.m_CountDown.SetText(num.ToString()); } } } }