using System; using System.Collections.Generic; using KKSG; using UILib; using UnityEngine; using XUtliPoolLib; namespace XMainClient.UI { internal class HeroBattleTeamHandler : DlgHandlerBase { protected override string FileName { get { return "Battle/HeroBattleTeam"; } } private XHeroBattleDocument _heroDoc = null; private XHeroBattleSkillDocument _skillDoc = null; private XMobaBattleDocument _mobaDoc = null; private XUIPool m_MemberPool = new XUIPool(XSingleton.singleton.m_uiTool); private List _teamList = new List(); private int _playerNum; protected override void Init() { base.Init(); this._heroDoc = XDocuments.GetSpecificDocument(XHeroBattleDocument.uuID); this._skillDoc = XDocuments.GetSpecificDocument(XHeroBattleSkillDocument.uuID); this._mobaDoc = XDocuments.GetSpecificDocument(XMobaBattleDocument.uuID); this._skillDoc._HeroBattleTeamHandler = this; Transform transform = base.PanelObject.transform.Find("ScrollView/Tpl"); this.m_MemberPool.SetupPool(transform.parent.gameObject, transform.gameObject, 4u, false); XExpeditionDocument specificDocument = XDocuments.GetSpecificDocument(XExpeditionDocument.uuID); ExpeditionTable.RowData expeditionDataByID = specificDocument.GetExpeditionDataByID(18); this._playerNum = expeditionDataByID.PlayerNumber; Vector3 tplPos = this.m_MemberPool.TplPos; for (int i = 0; i < this._playerNum; i++) { GameObject gameObject = this.m_MemberPool.FetchGameObject(false); gameObject.transform.localPosition = new Vector3(tplPos.x, tplPos.y - (float)(i * this.m_MemberPool.TplHeight)); this._teamList.Add(gameObject); } } public override void RegisterEvent() { base.RegisterEvent(); } protected override void OnShow() { base.OnShow(); this.Refresh(); } public void Refresh() { bool flag = !base.IsVisible(); if (!flag) { bool flag2 = XSingleton.singleton.SceneType == SceneType.SCENE_MOBA; if (flag2) { bool flag3 = this._mobaDoc.MyData == null; if (!flag3) { int num = 0; for (int i = 0; i < this._mobaDoc.MobaData.BufferValues.Count; i++) { bool flag4 = !this._mobaDoc.MobaData.BufferValues[i].isMy && this._mobaDoc.MobaData.BufferValues[i].teamID == this._mobaDoc.MyData.teamID; if (flag4) { this._teamList[num].SetActive(true); this.SetMemberSelect(this._teamList[num++], this._mobaDoc.MobaData.BufferValues[i].heroID, this._mobaDoc.MobaData.BufferValues[i].name); } } for (int j = num; j < this._playerNum; j++) { this._teamList[j].SetActive(false); } } } else { for (int k = 0; k < this._playerNum; k++) { bool flag5 = k >= this._heroDoc.TeamBlood.Count; if (flag5) { this._teamList[k].SetActive(false); } else { this._teamList[k].SetActive(true); uint heroID = 0u; this._heroDoc.heroIDIndex.TryGetValue(this._heroDoc.TeamBlood[k].uid, out heroID); this.SetMemberSelect(this._teamList[k], heroID, this._heroDoc.TeamBlood[k].name); } } } } } public void SetMemberSelect(GameObject go, uint heroID, string name) { GameObject gameObject = go.transform.Find("Bg/UnSelect").gameObject; IXUISprite ixuisprite = go.transform.Find("Bg/Icon").GetComponent("XUISprite") as IXUISprite; IXUILabel ixuilabel = go.transform.Find("Bg/Name").GetComponent("XUILabel") as IXUILabel; ixuilabel.SetText(name); bool flag = heroID == 0u; if (flag) { gameObject.SetActive(true); ixuisprite.SetVisible(false); } else { gameObject.SetActive(false); ixuisprite.SetVisible(true); OverWatchTable.RowData byHeroID = this._heroDoc.OverWatchReader.GetByHeroID(heroID); ixuisprite.SetSprite(byHeroID.Icon, byHeroID.IconAtlas, false); } } protected override void OnHide() { base.OnHide(); } public override void OnUnload() { this._skillDoc._HeroBattleTeamHandler = null; base.OnUnload(); } } }