using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class HomePlantBehaviour : DlgBehaviourBase { public IXUISprite m_closedSpr; public Transform m_handlerTra; private void Awake() { this.m_closedSpr = (base.transform.Find("Bg/Close").GetComponent("XUISprite") as IXUISprite); this.m_handlerTra = base.transform.Find("Bg/SeedHandler"); } } }