using System; using KKSG; using UILib; using UnityEngine; namespace XMainClient.UI { internal class InnerGVGBattleMember : GVGBattleMemberBase { protected override void SetupOtherMemberInfo(Transform t, GmfRole role) { IXUILabel ixuilabel = t.Find("Fight").GetComponent("XUILabel") as IXUILabel; ixuilabel.SetText(role.pkpoint.ToString()); } } }