using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class ItemIconListDlgBehaviour : DlgBehaviourBase { public IXUILabel m_Title = null; public IXUISprite m_Bg = null; public IXUISprite m_Close = null; public IXUISprite m_MinFrame = null; public Transform m_Arrow = null; public Transform m_ArrowDown = null; public IXUISprite m_Split = null; public Transform m_SplitPos = null; public XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); public int m_BorderWidth; private void Awake() { Transform transform = base.transform.Find("Bg/Title"); this.m_Title = (transform.GetComponent("XUILabel") as IXUILabel); transform = base.transform.Find("Close"); this.m_Close = (transform.GetComponent("XUISprite") as IXUISprite); transform = base.transform.Find("Bg"); this.m_Bg = (transform.GetComponent("XUISprite") as IXUISprite); transform = base.transform.Find("Bg/MinFrame"); this.m_MinFrame = (transform.GetComponent("XUISprite") as IXUISprite); this.m_ItemPool.SetupPool(base.transform.Find("Bg/ListPanel").gameObject, base.transform.Find("Bg/ListPanel/ItemTpl").gameObject, 3u, false); this.m_BorderWidth = this.m_Bg.spriteWidth - this.m_MinFrame.spriteWidth; this.m_Arrow = base.transform.Find("Bg/Arrow"); this.m_ArrowDown = base.transform.Find("Bg/ArrowDown"); this.m_Split = (base.transform.Find("Bg/Split").GetComponent("XUISprite") as IXUISprite); this.m_SplitPos = base.transform.Find("Bg/Split/Sprite"); } } }