using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class ItemSystemDlg : TabDlgBase { public override string fileName { get { return "ItemNew/ItemNewDlg"; } } protected override bool bHorizontal { get { return false; } } public CharacterEquipHandler _equipHandler; public XCharacterInfoView _InfoView; public JadeEquipHandler _JadeEquipHandler; public EmblemEquipView _EmblemEquipHandler; public ArtifactFrameHandler _ArtifactFrameHandler; public CharacterEquipBagHandler _EquipBagHandler; public JadeBagHandler _JadeBagHandler; public JadeComposeHandler _JadeComposeHandler; public JadeComposeFrameHandler _JadeComposeFrameHandler; public CharacterItemBagHandler _ItemBagHandler; public EmblemBagView _EmblemBagHandler; public XDesignationView _DesignationHandler; public FashionBagHandler _FashionBagHandler; public EquipSetWearingHandler _WearingHandler; public XCharacterAttrView _CharacterAttrHandler; public EnhanceView _EnhanceHandler; public SmeltMainHandler _SmeltMainHandler; public EnchantOperateHandler _EnchantHandler; public ForgeMainHandler _ForgeMainHandler; public ArtifactBagHandler _ArtifactBagHandler; public EquipUpgradeHandler _equipUpgradeHandler; public EquipFusionHandler _equipFusionHandler; private DlgHandlerBase _RightPopHandler; private Transform m_leftPanelTra; private Transform m_rightPanelTra; private Transform m_jadeFrameTra; private GameObject m_items; private IXUIButton m_Photo; private Transform m_useItemEffect; public XBagWindow BagWindow; public XItemMorePowerfulTipMgr NewItemMgr = new XItemMorePowerfulTipMgr(); public XItemMorePowerfulTipMgr RedPointMgr = new XItemMorePowerfulTipMgr(); protected override void Init() { base.Init(); this.m_leftPanelTra = base.uiBehaviour.transform.Find("Bg/LeftPanel"); this.m_rightPanelTra = base.uiBehaviour.transform.Find("Bg/RightPanel"); this.m_jadeFrameTra = this.m_leftPanelTra.Find("JadeFrame"); this.m_useItemEffect = base.uiBehaviour.transform.Find("Bg/UseItemEffect"); base.RegisterSubSysRedPointMgr(XSysDefine.XSys_Item); this.NewItemMgr.Load("New"); this.NewItemMgr.SetupPool(this.m_rightPanelTra.gameObject); this.RedPointMgr.Load("ItemMorePowerfulTip2"); this.RedPointMgr.SetupPool(this.m_rightPanelTra.gameObject); this.m_items = this.m_rightPanelTra.Find("Items").gameObject; this.m_Photo = (base.uiBehaviour.transform.Find("Bg/SysAPhoto").GetComponent("XUIButton") as IXUIButton); } protected override void OnShow() { base.OnShow(); bool flag = null != this.m_useItemEffect; if (flag) { this.m_useItemEffect.gameObject.SetActive(false); } this._RightPopHandler = null; this.m_Photo.SetVisible(true); } protected override void OnHide() { bool flag = this.m_useItemEffect != null; if (flag) { this.m_useItemEffect.gameObject.SetActive(false); } base.OnHide(); } public override void RegisterEvent() { this.m_Photo.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnShowScreenShotShare)); base.RegisterEvent(); } public override void StackRefresh() { bool flag = this._InfoView != null; if (flag) { this._InfoView.StackRefresh(); } base.StackRefresh(); } public override void LeaveStackTop() { bool flag = this.m_useItemEffect != null; if (flag) { this.m_useItemEffect.gameObject.SetActive(false); } } protected override void OnLoad() { this.InitItems(); } protected override void OnUnload() { DlgHandlerBase.EnsureUnload(ref this._EquipBagHandler); DlgHandlerBase.EnsureUnload(ref this._InfoView); DlgHandlerBase.EnsureUnload(ref this._equipHandler); DlgHandlerBase.EnsureUnload(ref this._JadeBagHandler); DlgHandlerBase.EnsureUnload(ref this._JadeEquipHandler); DlgHandlerBase.EnsureUnload(ref this._JadeComposeHandler); DlgHandlerBase.EnsureUnload(ref this._JadeComposeFrameHandler); DlgHandlerBase.EnsureUnload(ref this._ItemBagHandler); DlgHandlerBase.EnsureUnload(ref this._EmblemBagHandler); DlgHandlerBase.EnsureUnload(ref this._EmblemEquipHandler); DlgHandlerBase.EnsureUnload(ref this._DesignationHandler); DlgHandlerBase.EnsureUnload(ref this._FashionBagHandler); DlgHandlerBase.EnsureUnload(ref this._WearingHandler); DlgHandlerBase.EnsureUnload>(ref this._CharacterAttrHandler); DlgHandlerBase.EnsureUnload(ref this._SmeltMainHandler); DlgHandlerBase.EnsureUnload(ref this._EnhanceHandler); DlgHandlerBase.EnsureUnload(ref this._EnchantHandler); DlgHandlerBase.EnsureUnload(ref this._ForgeMainHandler); DlgHandlerBase.EnsureUnload(ref this._ArtifactFrameHandler); DlgHandlerBase.EnsureUnload(ref this._ArtifactBagHandler); DlgHandlerBase.EnsureUnload(ref this._equipUpgradeHandler); DlgHandlerBase.EnsureUnload(ref this._equipFusionHandler); this.BagWindow = null; this.NewItemMgr.Unload(); this.RedPointMgr.Unload(); base.OnUnload(); } public override void SetupHandlers(XSysDefine sys) { XSysDefine xsysDefine = sys; if (xsysDefine <= XSysDefine.XSys_Item_Jade) { if (xsysDefine == XSysDefine.XSys_Fashion) { this.m_items.SetActive(false); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._FashionBagHandler, this.m_rightPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._InfoView, this.m_leftPanelTra, true, this)); goto IL_3B1; } if (xsysDefine == XSysDefine.XSys_Item_Equip) { this.m_items.SetActive(true); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._equipHandler, this.m_leftPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._EquipBagHandler, this.m_rightPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._InfoView, this.m_leftPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._WearingHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate>(ref this._CharacterAttrHandler, this.m_leftPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._EnhanceHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._SmeltMainHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._EnchantHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._ForgeMainHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._equipUpgradeHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._equipFusionHandler, this.m_rightPanelTra, false, this)); this._CharacterAttrHandler.SetAttributes(XSingleton.singleton.XPlayerData); goto IL_3B1; } if (xsysDefine == XSysDefine.XSys_Item_Jade) { this.m_items.SetActive(false); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._JadeBagHandler, this.m_rightPanelTra, false, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._JadeEquipHandler, this.m_jadeFrameTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._JadeComposeFrameHandler, this.m_rightPanelTra, false, this)); goto IL_3B1; } } else if (xsysDefine <= XSysDefine.XSys_Bag_Item) { if (xsysDefine == XSysDefine.XSys_Char_Emblem) { this.m_items.SetActive(true); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._EmblemBagHandler, this.m_rightPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._EmblemEquipHandler, this.m_leftPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._SmeltMainHandler, this.m_rightPanelTra, false, this)); goto IL_3B1; } if (xsysDefine == XSysDefine.XSys_Bag_Item) { this.m_items.SetActive(false); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._ItemBagHandler, this.m_rightPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._InfoView, this.m_leftPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._JadeComposeFrameHandler, this.m_rightPanelTra, false, this)); goto IL_3B1; } } else { if (xsysDefine == XSysDefine.XSys_Design_Designation) { this.m_items.SetActive(false); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._DesignationHandler, this.m_rightPanelTra, true, this)); goto IL_3B1; } if (xsysDefine == XSysDefine.XSys_Artifact) { this.m_items.SetActive(false); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._ArtifactBagHandler, this.m_rightPanelTra, true, this)); base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this._ArtifactFrameHandler, this.m_leftPanelTra, true, this)); goto IL_3B1; } } XSingleton.singleton.AddErrorLog("System has not finished:", sys.ToString(), null, null, null, null); return; IL_3B1: bool flag = sys == XSysDefine.XSys_Fashion_Fashion; if (flag) { XFashionDocument specificDocument = XDocuments.GetSpecificDocument(XFashionDocument.uuID); bool flag2 = specificDocument.HasOneFashionSuit() && XSingleton.singleton.Channel != XAuthorizationChannel.XAuthorization_Guest && XSingleton.singleton.IsSystemOpened(XSysDefine.XSys_Photo); if (flag2) { this.m_Photo.SetVisible(true); } else { this.m_Photo.SetVisible(false); } } else { this.m_Photo.SetVisible(false); } } public void PlayUseItemEffect(bool enable) { bool flag = null != this.m_useItemEffect; if (flag) { this.m_useItemEffect.gameObject.SetActive(enable); } } public void OnLevelChange() { bool flag = this._equipHandler != null && this._equipHandler.active; if (flag) { this._equipHandler.ShowEquipments(); } bool flag2 = this._ArtifactFrameHandler != null && this._ArtifactFrameHandler.IsVisible(); if (flag2) { this._ArtifactFrameHandler.ShowArtifacts(); } } public void ShowRightPopView(DlgHandlerBase toOpenHandler) { bool flag = toOpenHandler == null; if (!flag) { this.OnPopHandlerSetVisible(true, toOpenHandler); bool flag2 = !toOpenHandler.IsVisible(); if (flag2) { toOpenHandler.SetVisible(true); } else { toOpenHandler.RefreshData(); } } } public void OnPopHandlerSetVisible(bool bVisible, DlgHandlerBase toOpenHandler = null) { if (bVisible) { bool flag = this._RightPopHandler != toOpenHandler && this._RightPopHandler != null; if (flag) { this._RightPopHandler.SetVisible(false); } this._RightPopHandler = toOpenHandler; } else { this._RightPopHandler = null; } } private void InitItems() { this.BagWindow = new XBagWindow(this.m_items, null, null); this.BagWindow.Init(); } private bool OnShowScreenShotShare(IXUIButton btn) { DlgBase.singleton.SetVisible(true, true); DlgBase.singleton.ShowCharView(); return true; } } }