using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class LoadingDlgBehaviour : DlgBehaviourBase { public IXUIProgress m_LoadingProgress = null; public Transform m_LoadingBg = null; public Transform m_Canvas = null; public IXUILabel m_LoadingTips = null; public IXUITexture m_LoadingPic = null; public IXUILabel m_WaitForOthersTip = null; public IXUISprite m_Dog = null; private void Awake() { Transform transform = base.transform.Find("Dynamics/LoadingProgress"); this.m_LoadingProgress = (transform.GetComponent("XUIProgress") as IXUIProgress); this.m_Dog = (transform.Find("Dog/").GetComponent("XUISprite") as IXUISprite); this.m_Canvas = base.transform.Find("fade_canvas"); this.m_LoadingTips = (base.transform.Find("Bg/Label").GetComponent("XUILabel") as IXUILabel); this.m_LoadingBg = base.transform.Find("Bg"); this.m_LoadingPic = (base.transform.Find("Bg").GetComponent("XUITexture") as IXUITexture); this.m_WaitForOthersTip = (base.transform.Find("Bg/WaitOthers").GetComponent("XUILabel") as IXUILabel); this.m_Canvas.gameObject.SetActive(false); } } }