using System; using System.Collections.Generic; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class LuckyTurntableRecordView : DlgBase { public override string fileName { get { return "OperatingActivity/LuckyRecordDlg"; } } private IXUIButton m_btnBack; private IXUIButton m_btnClose; private XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); private Transform m_root; private Dictionary m_map = new Dictionary(); protected override void Init() { this.m_btnBack = (base.uiBehaviour.transform.Find("backclick").GetComponent("XUIButton") as IXUIButton); this.m_btnClose = (base.uiBehaviour.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_root = base.uiBehaviour.transform.Find("Bg/ScrollView"); GameObject gameObject = base.uiBehaviour.transform.Find("Bg/ScrollView/Item").gameObject; this.m_ItemPool.SetupPool(this.m_root.gameObject, gameObject, 8u, false); } public void ShowList(List> list) { this.m_map.Clear(); foreach (KeyValuePair keyValuePair in list) { bool flag = !this.m_map.ContainsKey(keyValuePair.Key); if (flag) { this.m_map[keyValuePair.Key] = 0; } Dictionary map = this.m_map; int key = keyValuePair.Key; map[key] += keyValuePair.Value; } this.SetVisibleWithAnimation(true, null); this.RefreshList(); } public void RefreshList() { this.m_ItemPool.ReturnAll(false); List> list = new List>(this.m_map); list.Sort(delegate(KeyValuePair a, KeyValuePair b) { ItemList.RowData itemConf = XBagDocument.GetItemConf(a.Key); ItemList.RowData itemConf2 = XBagDocument.GetItemConf(b.Key); bool flag = itemConf == null; int result; if (flag) { result = 1; } else { bool flag2 = itemConf2 == null; if (flag2) { result = -1; } else { bool flag3 = itemConf.ItemQuality > itemConf2.ItemQuality; if (flag3) { result = -1; } else { bool flag4 = itemConf.ItemQuality < itemConf2.ItemQuality; if (flag4) { result = 1; } else { result = itemConf.SortID.CompareTo(itemConf2.SortID); } } } } return result; }); for (int i = 0; i < list.Count; i++) { KeyValuePair keyValuePair = list[i]; GameObject gameObject = this.m_ItemPool.FetchGameObject(false); gameObject.name = keyValuePair.Key.ToString(); gameObject.transform.localPosition = new Vector3((float)(i * this.m_ItemPool.TplWidth), 0f, 0f) + this.m_ItemPool.TplPos; IXUISprite ixuisprite = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite; ixuisprite.ID = (ulong)((long)keyValuePair.Key); XSingleton.singleton.normalItemDrawer.DrawItem(gameObject, keyValuePair.Key, keyValuePair.Value, false); ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton.singleton.OnItemClick)); } } public override void RegisterEvent() { this.m_btnClose.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked)); this.m_btnBack.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked)); } private bool OnCloseClicked(IXUIButton sp) { this.SetVisibleWithAnimation(false, null); return true; } } }