using System; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class MobaEndDlg : DlgBase { public override bool autoload { get { return true; } } public override string fileName { get { return "GameSystem/MobaEndDlg"; } } protected override void Init() { base.Init(); } public override void RegisterEvent() { base.RegisterEvent(); } protected override void OnShow() { base.OnShow(); } public void SetPic(bool isWin) { if (isWin) { base.uiBehaviour.m_Texture.SetTexturePath("atlas/UI/Battle/victery"); } else { base.uiBehaviour.m_Texture.SetTexturePath("atlas/UI/Battle/failure"); } } protected override void OnHide() { base.uiBehaviour.m_Texture.SetTexturePath(""); base.OnHide(); } protected override void OnUnload() { base.OnUnload(); } } }