using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class PandoraBehaviour : DlgBehaviourBase { public Transform m_DisplayFrame; public Transform m_RewardFrame; public Transform m_FxPoint; public IXUIButton m_OnceButton; public IXUIButton m_TenButton; public IXUILabel[] m_DisplayLabel = new IXUILabel[3]; public IXUISprite[] m_DisplayPoint = new IXUISprite[3]; public IUIDummy[] m_DisplayAvatar = new IUIDummy[3]; public IXUISprite m_BackButton; public IXUIButton m_ItemListButton; public IXUIButton m_OKButton; public XUIPool m_ResultPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_DisplayFrame = base.transform.Find("Bg/DisplayFrame"); this.m_RewardFrame = base.transform.Find("Bg/RewardFrame"); this.m_FxPoint = base.transform.Find("Bg/FxPoint"); this.m_OnceButton = (this.m_DisplayFrame.Find("Once").GetComponent("XUIButton") as IXUIButton); this.m_TenButton = (this.m_DisplayFrame.Find("Ten").GetComponent("XUIButton") as IXUIButton); for (int i = 0; i < 3; i++) { this.m_DisplayLabel[i] = (this.m_DisplayFrame.Find(string.Format("Display{0}/Label", i)).GetComponent("XUILabel") as IXUILabel); this.m_DisplayPoint[i] = (this.m_DisplayFrame.Find(string.Format("Display{0}/Bg/Point", i)).GetComponent("XUISprite") as IXUISprite); this.m_DisplayAvatar[i] = (this.m_DisplayFrame.Find(string.Format("Display{0}/Bg/avatar", i)).GetComponent("UIDummy") as IUIDummy); } this.m_BackButton = (this.m_DisplayFrame.Find("Back").GetComponent("XUISprite") as IXUISprite); this.m_ItemListButton = (this.m_DisplayFrame.Find("ItemList").GetComponent("XUIButton") as IXUIButton); this.m_OKButton = (this.m_RewardFrame.Find("OK").GetComponent("XUIButton") as IXUIButton); Transform transform = this.m_RewardFrame.Find("ResultTpl"); this.m_ResultPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false); } } }