using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class RenameBehaviour : DlgBehaviourBase { public IXUISprite mClose; public IXUILabel mMessage; public IXUILabel mTitle; public IXUIInput mInput; public IXUILabel mInputText; public IXUIButton mOk; private void Awake() { this.mClose = (base.transform.Find("Bg/Close").GetComponent("XUISprite") as IXUISprite); this.mMessage = (base.transform.Find("Bg/T").GetComponent("XUILabel") as IXUILabel); this.mTitle = (base.transform.Find("Bg/pp/T").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/p"); XSingleton.singleton.AddGreenLog("T = NULL?" + (transform == null).ToString(), null, null, null, null, null); this.mInput = (base.transform.Find("Bg/p").GetComponent("XUIInput") as IXUIInput); this.mInputText = (base.transform.Find("Bg/p/T").GetComponent("XUILabel") as IXUILabel); this.mOk = (base.transform.Find("Bg/ok").GetComponent("XUIButton") as IXUIButton); } } }