using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class RewdAnimBehaviour : DlgBehaviourBase { public GameObject m_objTmp; public IXUIButton m_btnok; public IXUITweenTool m_tweenbg; public IXUITweenTool m_tweentitle; public IXUILabel m_TitleLabel; private void Awake() { Transform transform = base.transform.Find("Bg/ItemTpl"); this.m_btnok = (base.transform.Find("OK").GetComponent("XUIButton") as IXUIButton); this.m_tweenbg = (base.transform.Find("CriticalConfirm/P").GetComponent("XUIPlayTween") as IXUITweenTool); this.m_tweentitle = (base.transform.Find("CriticalConfirm/P/titleLabel").GetComponent("XUIPlayTween") as IXUITweenTool); this.m_TitleLabel = (base.transform.Find("CriticalConfirm/P/titleLabel").GetComponent("XUILabel") as IXUILabel); this.m_objTmp = base.transform.Find("items/tmp").gameObject; } } }