using System; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class SuperRiskDlgBehaviour : DlgBehaviourBase { public GameObject m_SelectMapPanel; public GameObject m_RiskMapPanel; private void Awake() { this.m_SelectMapPanel = base.transform.Find("Bg/SelectMap").gameObject; this.m_RiskMapPanel = base.transform.Find("Bg/RiskMap").gameObject; } } }