using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { public class SystemHelpBehaviour : DlgBehaviourBase { public IXUILabel m_Label = null; public IXUILabelSymbol m_LabelSymbol = null; public IXUILabel m_Title = null; public IXUILabelSymbol m_TitleSymbol = null; public IXUIButton m_OKButton = null; public IXUISprite m_Grey = null; public IXUITweenTool m_PlayTween = null; public IXUIPanel m_Panel = null; private void Awake() { Transform transform = base.transform.Find("Bg/Label"); this.m_Label = (transform.GetComponent("XUILabel") as IXUILabel); this.m_LabelSymbol = (transform.GetComponent("XUILabelSymbol") as IXUILabelSymbol); Transform transform2 = base.transform.Find("Bg/Title"); this.m_Title = (transform2.GetComponent("XUILabel") as IXUILabel); this.m_TitleSymbol = (transform2.GetComponent("XUILabelSymbol") as IXUILabelSymbol); Transform transform3 = base.transform.Find("Bg/OK"); this.m_OKButton = (transform3.GetComponent("XUIButton") as IXUIButton); this.m_Grey = (base.transform.Find("Grey").GetComponent("XUISprite") as IXUISprite); Transform transform4 = base.transform.Find("Bg"); this.m_PlayTween = (transform4.GetComponent("XUIPlayTween") as IXUITweenTool); this.m_Panel = (base.transform.GetComponent("XUIPanel") as IXUIPanel); } } }