using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XMainClient.Utility; namespace XMainClient.UI { internal class TabDlgBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public Transform m_root; public XUITabControl m_tabcontrol = new XUITabControl(); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_root = base.transform.Find("Bg"); Transform tabTpl = base.transform.Find("Bg/Tabs/TabTpl"); this.m_tabcontrol.SetTabTpl(tabTpl); } } }