using System; using System.Collections.Generic; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XMainClient.Utility; using XUtliPoolLib; namespace XMainClient.UI { internal class TheExpBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public IXUILabel m_MyPPT; public IXUILabel m_LeftCount; public IXUIButton m_AddCount; public GameObject m_Free; public Transform m_parent; public IXUITexture m_NestBg; public IXUILabel m_NestName; public IXUILabel m_NestEquipText; public IXUILabel m_NestPPT; public IXUILabel m_NestLevel; public IXUILabel m_NestMember; public IXUIButton m_GoBattle; public IXUIButton m_SweepButton; public GameObject m_SweepCostItem; public IXUILabel m_SweepCostItemNum; public IXUILabel m_starLab; public IXUIButton m_rewardBtn; public IXUIButton m_rankBtn; public GameObject m_starImageGo; public IXUISprite m_quanMinSpr; public XUIPool m_RewardPool = new XUIPool(XSingleton.singleton.m_uiTool); public XUITabControl m_tabcontrol = new XUITabControl(); public XUIPool m_ExpPool = new XUIPool(XSingleton.singleton.m_uiTool); public List m_DiffList = new List(); public List m_DiffSelectList = new List(); public IXUILabel m_Fatigue; public GameObject m_LeftCountGo; public GameObject m_FirstPassDropGo; public GameObject m_NormalDropGo; private void Awake() { this.m_parent = base.transform; this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); Transform tabTpl = base.transform.Find("Bg/Tabs/Panel/TabTpl"); this.m_tabcontrol.SetTabTpl(tabTpl); this.m_MyPPT = (base.transform.Find("Bg/DetailFrame/NestName/MyPPT").GetComponent("XUILabel") as IXUILabel); this.m_LeftCountGo = base.transform.Find("Bg/DetailFrame/NestName/Fatigue").gameObject; this.m_LeftCount = (base.transform.Find("Bg/DetailFrame/NestName/Fatigue/Label").GetComponent("XUILabel") as IXUILabel); this.m_LeftCount.SetText(""); this.m_AddCount = (base.transform.Find("Bg/DetailFrame/NestName/Fatigue").GetComponent("XUIButton") as IXUIButton); this.m_NestBg = (base.transform.Find("Bg/DetailFrame/BgPanel/Bg").GetComponent("XUITexture") as IXUITexture); this.m_NestName = (base.transform.Find("Bg/DetailFrame/NestName").GetComponent("XUILabel") as IXUILabel); this.m_NestEquipText = (base.transform.Find("Bg/DetailFrame/NestName/Tj").GetComponent("XUILabel") as IXUILabel); this.m_NestMember = (base.transform.Find("Bg/DetailFrame/NestName/Member").GetComponent("XUILabel") as IXUILabel); this.m_NestPPT = (base.transform.Find("Bg/DetailFrame/NestName/PPT").GetComponent("XUILabel") as IXUILabel); this.m_NestLevel = (base.transform.Find("Bg/DetailFrame/NestName/Level").GetComponent("XUILabel") as IXUILabel); this.m_GoBattle = (base.transform.Find("Bg/DetailFrame/Do").GetComponent("XUIButton") as IXUIButton); this.m_starImageGo = base.transform.Find("Bg/DetailFrame/Image").gameObject; this.m_starLab = (base.transform.Find("Bg/DetailFrame/Image/Rank").GetComponent("XUILabel") as IXUILabel); this.m_SweepButton = (base.transform.Find("Bg/DetailFrame/SweepButton").GetComponent("XUIButton") as IXUIButton); this.m_SweepCostItem = base.transform.Find("Bg/DetailFrame/SweepButton/Item").gameObject; this.m_SweepCostItemNum = (base.transform.Find("Bg/DetailFrame/SweepButton/Item/Cost").GetComponent("XUILabel") as IXUILabel); this.m_rewardBtn = (base.transform.Find("Bg/DetailFrame/Btn1").GetComponent("XUIButton") as IXUIButton); this.m_rankBtn = (base.transform.Find("Bg/DetailFrame/Btn2").GetComponent("XUIButton") as IXUIButton); this.m_Free = base.transform.Find("Bg/DetailFrame/Free").gameObject; this.m_Fatigue = (base.transform.Find("Bg/DetailFrame/Do/Cost").GetComponent("XUILabel") as IXUILabel); this.m_quanMinSpr = (base.transform.Find("Bg/DetailFrame/qmms").GetComponent("XUISprite") as IXUISprite); Transform transform = base.transform.Find("Bg/DetailFrame/ItemList/ItemTpl"); this.m_RewardPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, false); this.m_DiffList.Add(null); this.m_DiffSelectList.Add(null); int num = 1; for (;;) { transform = base.transform.Find("Bg/DetailFrame/DiffList/Diff" + num.ToString()); bool flag = transform == null; if (flag) { break; } this.m_DiffList.Add(transform.gameObject); this.m_DiffSelectList.Add(transform.Find("Select").gameObject); num++; } this.m_FirstPassDropGo = base.transform.Find("Bg/DetailFrame/ItemList/FirstPassDrop").gameObject; this.m_NormalDropGo = base.transform.Find("Bg/DetailFrame/ItemList/NormalDrop").gameObject; } } }