using System; using System.Collections.Generic; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class TitanBarBehaviour : DlgBehaviourBase { public List m_ItemList = new List(); public List m_ItemGoList = new List(); public XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { Transform transform = base.transform.Find("TitanFrame/ItemTpl"); this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false); } } }