using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { public class TitleDlgBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public IXUIButton m_Promote; public IXUIScrollView m_ScrollView; public GameObject m_ItemTpl; public GameObject m_point; public GameObject m_MaxTitle; public IXUISprite m_redPoint; public TitleDisplay m_CurrentTitle = new TitleDisplay(); public TitleDisplay m_NextTitle = new TitleDisplay(); private void Awake() { this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Promote = (base.transform.Find("Bg/Promote").GetComponent("XUIButton") as IXUIButton); this.m_redPoint = (base.transform.Find("Bg/Promote/RedPoint").GetComponent("XUISprite") as IXUISprite); this.m_ScrollView = (base.transform.Find("Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView); this.m_ItemTpl = base.transform.Find("Bg/ScrollView/ItemTpl").gameObject; this.m_point = base.transform.Find("Bg/Point").gameObject; this.m_ItemTpl.gameObject.SetActive(false); this.m_MaxTitle = base.transform.Find("Bg/MaxTitle").gameObject; this.m_CurrentTitle.Init(base.transform.Find("Bg/Current")); this.m_NextTitle.Init(base.transform.Find("Bg/Next")); } } }