using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class TitleShareBehaviour : DlgBehaviourBase { public TitleDisplay m_currentTitle = new TitleDisplay(); public IXUITexture m_maskTexture; public IUIDummy m_snapshotTransfrom; public Transform m_closeTips; public IXUILabel m_message; public IXUISprite m_Close; private void Awake() { this.m_snapshotTransfrom = (base.transform.Find("Bg/Snapshot").GetComponent("UIDummy") as IUIDummy); this.m_maskTexture = (base.transform.Find("Bg/Texture").GetComponent("XUITexture") as IXUITexture); this.m_currentTitle.Init(base.transform.Find("Bg/Current")); this.m_closeTips = base.transform.Find("Bg/KeepOn"); this.m_message = (base.transform.Find("Bg/Message").GetComponent("XUILabel") as IXUILabel); this.m_Close = (base.transform.Find("Bg/P").GetComponent("XUISprite") as IXUISprite); } } }