using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient.UI { internal class XBriefStrengthenBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUISprite m_Close2; public IXUILabel m_More; public XUIPool m_FuncPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Close2 = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite); Transform transform = base.transform.Find("Bg/P/Tpl"); this.m_FuncPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false); this.m_More = (base.transform.Find("Bg/More").GetComponent("XUILabel") as IXUILabel); } } }