using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XBuyCountBehaviour : DlgBehaviourBase { public IXUILabel m_Content = null; public IXUILabelSymbol m_ContentLabelSymbol = null; public IXUILabel m_LeftBuyCount = null; public IXUIButton m_OKButton = null; public IXUIButton m_CancelButton = null; private void Awake() { Transform transform = base.transform.Find("Bg/Content"); this.m_Content = (transform.GetComponent("XUILabel") as IXUILabel); this.m_ContentLabelSymbol = (transform.GetComponent("XUILabelSymbol") as IXUILabelSymbol); this.m_LeftBuyCount = (base.transform.Find("Bg/LeftBuyCount").GetComponent("XUILabel") as IXUILabel); Transform transform2 = base.transform.Find("Bg/OK"); this.m_OKButton = (transform2.GetComponent("XUIButton") as IXUIButton); Transform transform3 = base.transform.Find("Bg/Cancel"); this.m_CancelButton = (transform3.GetComponent("XUIButton") as IXUIButton); } } }