using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { public class XDragonGuildTaskBehaviour : DlgBehaviourBase { public IXUIButton m_close; public Transform m_Trooplevel; public IXUILabel m_GuildLevel; public IXUIProgress m_progress; public IXUILabel m_GuildExpMax; public IXUILabel m_GuildExpCur; public IXUILabel m_cdrewards; public IXUICheckBox m_task; public IXUICheckBox m_achieve; public Transform m_Toptask; public Transform m_Topachieve; public IXUIWrapContent m_wrapcontent; public Transform m_taskrep; public Transform m_acieverep; private void Awake() { this.m_close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Trooplevel = base.transform.Find("Bg/TroopLevel"); this.m_progress = (this.m_Trooplevel.Find("ProgressBar").GetComponent("XUIProgress") as IXUIProgress); this.m_GuildLevel = (this.m_Trooplevel.Find("Level").GetComponent("XUILabel") as IXUILabel); this.m_GuildExpCur = (this.m_Trooplevel.Find("Value").GetComponent("XUILabel") as IXUILabel); this.m_GuildExpMax = (this.m_Trooplevel.Find("ValueMax").GetComponent("XUILabel") as IXUILabel); this.m_cdrewards = (base.transform.Find("Bg/CDRewards").GetComponent("XUILabel") as IXUILabel); this.m_task = (base.transform.Find("Bg/buttons/SelectTask").GetComponent("XUICheckBox") as IXUICheckBox); this.m_taskrep = base.transform.Find("Bg/buttons/SelectTask/redpoint"); this.m_achieve = (base.transform.Find("Bg/buttons/SelectAchieve").GetComponent("XUICheckBox") as IXUICheckBox); this.m_acieverep = base.transform.Find("Bg/buttons/SelectAchieve/redpoint"); this.m_Toptask = base.transform.Find("Bg/Task/Top/Brunch/Task"); this.m_Topachieve = base.transform.Find("Bg/Task/Top/Brunch/Achieve"); this.m_wrapcontent = (base.transform.Find("Bg/Task/ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); } } }