using System; using UILib; namespace XMainClient.UI { internal class XDramaOperateButton : XDataBase { public string Name; public ButtonClickEventHandler ClickEvent; public float TargetTime; public string TimeNote; public bool StateEnable = true; public ulong RID; public override void Init() { base.Init(); this.Name = null; this.ClickEvent = null; this.TargetTime = 0f; this.TimeNote = null; this.StateEnable = true; } public override void Recycle() { base.Recycle(); XDataPool.Recycle(this); } } }