using System; using UILib; namespace XMainClient.UI { internal class XDramaOperateList : XDataBase { public string Name; public SpriteClickEventHandler ClickEvent; public float TargetTime; public string TimeNote; public ulong RID; public override void Init() { base.Init(); this.Name = null; this.ClickEvent = null; this.TargetTime = 0f; this.TimeNote = null; this.RID = 0UL; } public override void Recycle() { base.Recycle(); XDataPool.Recycle(this); } } }