using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XFPStrengthenBehaviour : DlgBehaviourBase { public GameObject m_tabParentGo; public IXUIButton m_Close; public IXUIScrollView m_Scroll; public IXUILabel m_MyFightLab; public IXUILabel m_MyLevelLab; public IXUILabel m_RecommendFightLab; public IXUITexture m_RateTex; public static readonly uint FUNCTION_NUM = 4u; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Scroll = (base.transform.Find("Bg/Content/Panel").GetComponent("XUIScrollView") as IXUIScrollView); Transform transform = base.transform.Find("Bg/Top"); this.m_MyFightLab = (transform.Find("MyFightLab").GetComponent("XUILabel") as IXUILabel); this.m_RecommendFightLab = (transform.Find("RecommendFightLab").GetComponent("XUILabel") as IXUILabel); this.m_MyLevelLab = (transform.Find("RecommendFightLab/LevelLab").GetComponent("XUILabel") as IXUILabel); this.m_RateTex = (transform.Find("RateTex").GetComponent("XUITexture") as IXUITexture); this.m_tabParentGo = base.transform.Find("Bg/functions/scroll").gameObject; } } }