using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XGuildApplyBehaviour : DlgBehaviourBase { public IXUIButton m_Close = null; public IXUIButton m_BtnApply = null; public IXUIButton m_BtnEnterGuild; public IXUILabel m_Annoucement; public IXUILabel m_PPT; public IXUILabel m_NeedApprove; public IXUILabel m_ResultNote; public GameObject m_ApplyMenu; public GameObject m_ResultMenu; private void Awake() { this.m_Close = (base.transform.Find("Bg/ApplyMenu/Close").GetComponent("XUIButton") as IXUIButton); this.m_BtnApply = (base.transform.Find("Bg/ApplyMenu/OK").GetComponent("XUIButton") as IXUIButton); this.m_BtnEnterGuild = (base.transform.Find("Bg/ResultMenu/OK").GetComponent("XUIButton") as IXUIButton); this.m_Annoucement = (base.transform.Find("Bg/ApplyMenu/Annoucement").GetComponent("XUILabel") as IXUILabel); this.m_Annoucement.SetText(""); this.m_PPT = (base.transform.Find("Bg/ApplyMenu/PPT").GetComponent("XUILabel") as IXUILabel); this.m_NeedApprove = (base.transform.Find("Bg/ApplyMenu/NeedApprove").GetComponent("XUILabel") as IXUILabel); this.m_ResultNote = (base.transform.Find("Bg/ResultMenu/Note").GetComponent("XUILabel") as IXUILabel); this.m_ApplyMenu = base.transform.Find("Bg/ApplyMenu").gameObject; this.m_ResultMenu = base.transform.Find("Bg/ResultMenu").gameObject; } } }