using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XGuildGrowthDonateBehavior : DlgBehaviourBase { public GameObject RecordDlg; public IXUIScrollView ScrollView; public IXUIWrapContent WrapContent; public IXUIButton CloseBtn; public IXUIButton RecordBtn; public IXUIScrollView RecordDlgScrollView; public IXUIWrapContent RecordWrapContent; private void Awake() { this.RecordDlg = base.transform.Find("RecordDlg").gameObject; this.RecordDlgScrollView = (base.transform.Find("RecordDlg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView); this.RecordWrapContent = (base.transform.Find("RecordDlg/ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); this.ScrollView = (base.transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView); this.WrapContent = (base.transform.Find("Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); this.CloseBtn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.RecordBtn = (base.transform.Find("RecordBtn").GetComponent("XUIButton") as IXUIButton); } } }