using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XGuildMembersBehaviour : DlgBehaviourBase { public IXUIButton m_Close = null; public IXUIWrapContent m_WrapContent; public IXUIScrollView m_ScrollView; public XTitleBar m_TitleBar; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView); this.m_WrapContent = (base.transform.Find("Bg/Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); Transform transform = base.transform.Find("Bg/Titles"); DlgHandlerBase.EnsureCreate(ref this.m_TitleBar, transform.gameObject, null, true); } } }