using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XNPCFavorBehaviour : DlgBehaviourBase { public Transform m_effect; public IXUIButton m_Help; public IXUIButton m_Close; public Transform m_handlersTra; public IXUILabel m_SendTimesLabel; public IXUIButton m_AddBtn; public IXUISprite m_PrivilegeSpr; public IXUISprite m_SendTimesBtn; public IXUICheckBox m_Tab0; public IXUICheckBox m_Tab1; public IXUICheckBox m_Tab2; public GameObject m_Tab0_Redpoint; public GameObject m_Tab1_Redpoint; public GameObject m_Tab2_Redpoint; private void Awake() { this.m_effect = base.transform.Find("Effect"); this.m_Help = (base.transform.Find("Help").GetComponent("XUIButton") as IXUIButton); this.m_Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.m_handlersTra = base.transform.Find("Handler"); this.m_SendTimesLabel = (base.transform.Find("Time").GetComponent("XUILabel") as IXUILabel); this.m_AddBtn = (base.transform.Find("Time/Add").GetComponent("XUIButton") as IXUIButton); this.m_SendTimesBtn = (base.transform.Find("Time/tq/p").GetComponent("XUISprite") as IXUISprite); this.m_PrivilegeSpr = (base.transform.Find("Time/tq").GetComponent("XUISprite") as IXUISprite); this.m_Tab0 = (base.transform.Find("Tabs/TabTpl0/Bg").GetComponent("XUICheckBox") as IXUICheckBox); this.m_Tab1 = (base.transform.Find("Tabs/TabTpl1/Bg").GetComponent("XUICheckBox") as IXUICheckBox); this.m_Tab2 = (base.transform.Find("Tabs/TabTpl2/Bg").GetComponent("XUICheckBox") as IXUICheckBox); this.m_Tab0_Redpoint = base.transform.Find("Tabs/TabTpl0/Bg/RedPoint").gameObject; this.m_Tab1_Redpoint = base.transform.Find("Tabs/TabTpl1/Bg/RedPoint").gameObject; this.m_Tab2_Redpoint = base.transform.Find("Tabs/TabTpl2/Bg/RedPoint").gameObject; } } }