using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XTeamInvitedListBehaviour : DlgBehaviourBase { public IXUIButton m_Close = null; public IXUIButton m_BtnIgnore; public IXUIButton m_BtnDeny; public IXUIScrollView m_ScrollView; public IXUIWrapContent m_WrapContent; public GameObject m_NoInvitation; private void Awake() { this.m_Close = (base.transform.Find("Bg/Bg2/Close").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Bg"); this.m_BtnIgnore = (transform.Find("BtnIgnore").GetComponent("XUIButton") as IXUIButton); this.m_BtnDeny = (transform.Find("BtnDeny").GetComponent("XUIButton") as IXUIButton); this.m_ScrollView = (transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView); this.m_WrapContent = (transform.Find("Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); this.m_NoInvitation = transform.Find("NoInvitation").gameObject; } } }