using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient.UI { internal class XWeddingCostBehavior : DlgBehaviourBase { public GameObject DrawItem = null; public IXUILabel TitleLabel = null; public IXUILabel SecondTitle = null; public IXUILabel TipLabel = null; public IXUILabel CostTip = null; public IXUILabel NumLabel = null; public IXUIButton Close; public IXUIButton OkBtn; public IXUIButton Cancel; private void Awake() { this.DrawItem = base.transform.Find("ItemTpl").gameObject; this.TipLabel = (base.transform.Find("Tip").GetComponent("XUILabel") as IXUILabel); this.SecondTitle = (base.transform.Find("Bg/Tip").GetComponent("XUILabel") as IXUILabel); this.TitleLabel = (base.transform.Find("Title").GetComponent("XUILabel") as IXUILabel); this.CostTip = (base.transform.Find("CostTip").GetComponent("XUILabel") as IXUILabel); this.NumLabel = (base.transform.Find("TipNum").GetComponent("XUILabel") as IXUILabel); this.Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.OkBtn = (base.transform.Find("SureBtn").GetComponent("XUIButton") as IXUIButton); this.Cancel = (base.transform.Find("Cancel").GetComponent("XUIButton") as IXUIButton); } } }