using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class VirtualJoystickBehaviour : DlgBehaviourBase { public IXUISprite m_Panel; public IXUISprite m_Joystick; public GameObject m_Direction; private void Awake() { this.m_Panel = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite); this.m_Joystick = (base.transform.Find("Bg/Joystick").GetComponent("XUISprite") as IXUISprite); this.m_Direction = base.transform.Find("Bg/Joystick/Dir").gameObject; } } }