using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XWorldBossEndRankBehaviour : DlgBehaviourBase { public IXUIButton m_BtnClose; public IXUIButton m_BtnGoReward; public IXUIWrapContent m_WrapContent; public IXUIScrollView m_ScrollView; public GameObject m_RankPanel; public IXUILabel m_RankPanel_EmptyRank; public GameObject m_MyRank; public GameObject m_MyOutOfRange; public IXUICheckBox m_GuildRankTab; public IXUICheckBox m_DamageRankTab; public IXUILabel m_RankTitle; private void Awake() { this.m_BtnClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_BtnGoReward = (base.transform.Find("Bg/BtnStart").GetComponent("XUIButton") as IXUIButton); this.m_ScrollView = (base.transform.Find("Bg/Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView); this.m_WrapContent = (base.transform.Find("Bg/Bg/Panel/BaseList").GetComponent("XUIWrapContent") as IXUIWrapContent); this.m_RankPanel = base.transform.Find("Bg/Bg/Panel").gameObject; this.m_RankPanel_EmptyRank = (base.transform.Find("Bg/Bg/Panel/EmptyRank").GetComponent("XUILabel") as IXUILabel); this.m_MyRank = base.transform.Find("Bg/Bg/RankTpl").gameObject; this.m_MyOutOfRange = base.transform.Find("Bg/Bg/OutOfRange").gameObject; this.m_MyRank.SetActive(false); this.m_MyOutOfRange.SetActive(false); this.m_RankPanel_EmptyRank.gameObject.SetActive(false); this.m_GuildRankTab = (base.transform.Find("Bg/TabTpl/ToggleGuild").GetComponent("XUICheckBox") as IXUICheckBox); this.m_DamageRankTab = (base.transform.Find("Bg/TabTpl/ToggleFriend").GetComponent("XUICheckBox") as IXUICheckBox); this.m_RankTitle = (base.transform.Find("Bg/Bg/Titles/BaseList/Name").GetComponent("XUILabel") as IXUILabel); } } }